Monday, August 3, 2009

Energy Expenditure with Active Video Games

Pediatrics published research comparing the energy expenditure rates, heart rate, perceived exertion and step rate during television watching, playing Dance, Dance Revolution, Wii bowling and boxing and walking at different rates. The subjects were 14 boys and 9 girls ages 10-13 years old. The results indicated that energy expenditure increased two to three times when gaming or walking compared to television watching. The energy expenditure while playing Wii boxing and Dance Dance Revolution level 2 was equal to moderate intensity walking.

Reference: Graf, Diana L., Pratt, Lauren V., Hester, Casey N., Short, Kevin R.
Playing Active Video Games Increases Energy Expenditure in Children
Pediatrics 2009 124: 534-540

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