- no difference between the groups for any variables
- jogging game produced larger range of motion in the lower extremities compared to the bicycling game
- more than 50% of the playing time for the jogging game and more than 30% of the playing time for the bicycling game were spent at an intensity greater than 40% of heart rate reserve
Showing posts with label exergaming. Show all posts
Showing posts with label exergaming. Show all posts
Friday, August 2, 2013
Active Video Gaming and Children with CP
Physical Therapy has published research on exercise intensity levels in children with cerebral palsy while using active video games. Ten children with spastic cerebral palsy were age matched with their peers and participated for 40 minutes in 4 active video games - jogging, bicycling, snowboarding and skiing. Heart rates were recorded as well as lower extremity motion analysis during the last part of jogging and bicycling. The following results were recorded:
Monday, May 20, 2013
Active Videogaming and Children
A recent study in the Journal of Pediatrics indicated the benefits of exergaming for children. The researchers studied 15 children, ages 9-11 years old, participating in high intensity exergaming, low intensity exergaming and a graded exercise test on a treadmill. The results indicated the following:
- high intensity exergaming (Kinect hurdles) was equivalent to moderate intensity exercise
- low intensity exergaming (Kinect bowling) was equivalent to low intensity exercise
- high intensity exergaming significantly reduced flow mediated dilation (vascular response)
- high intensity gaming increased heart rate and the amount of energy burned.
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